Prestige Classes
Start With a World Already Built.
Make the Campaign Your Own.
A ready-built fantasy setting you can reshape, with 86 new 5E character options and a digital collection of maps, tokens, soundtracks and play-ready extras.
Start With a World Already Built.
Make It Yours at the Table.
The Marble Kingdom gives you the foundations of a complete fantasy setting, shaped through real play and designed to change with your campaign.
Skip the Blank Page.
Starting a campaign from zero means building geography, cities, factions, history, faiths, locations and adventure hooks before the campaign can even begin.
The Marble Kingdom World Guide puts that structure already in place, so you can focus on what your players will actually experience.
One Bundle.
Three Ways to Build Your Next Campaign.
I START WITH THE WORLD
Explore regions, cities, factions, history, faiths, adventure hooks and the foundations you need to stop staring at a blank page.
II BUILD YOUR HEROES
Explore regions, cities, factions, history, faiths, adventure hooks and the foundations you need to stop staring at a blank page.
III BRING IT TO THE TABLE
Explore regions, cities, factions, history, faiths, adventure hooks and the foundations you need to stop staring at a blank page.
A World With Enough Depth to Run, and Enough Space to Rewrite.
The 206-page World Guide gives GMs a complete foundation for campaigns set across Marble Island and beyond, without deciding every detail for you.
The world is already there. The campaign is still yours to create.
See What You're Actually Getting.
Explore real pages, maps and resources from the bundle before you bring The Marble Kingdom to your own table.
Three centuries after a devastating conflict destroyed the old continent, the survivors of the Exodus rebuilt civilization around the Kingdom of Marble.
At the heart of the setting stand three great cities: Marblehold, Sphynx's Landing and Arbosia.
Around them lie forests, mountains, coasts, ruins, hidden territories and dangers ready to become part of your campaign.
A Campaign World Is Only Useful
If You Can Run It.
The bundle includes practical digital resources that help you show the world, run encounters and set the atmosphere.
01. SEE THE WORLD
Make locations and exploration immediately clear with HD world maps and battlemaps.
02. RUN THE TABLE
Keep encounters and key information easy to reference with tokens, Feat Cards and the Lorekeeper Compendium.
03. SET THE MOOD
Give every region and moment its own atmosphere with the included soundtracks.
Give Players New Ways to Become Who Their Story Makes Them.
The 205-page Adventurer's Guide adds 86 new character options, plus unique companions and vehicles designed to give characters new ways to grow beyond their standard class path.
Specialize Beyond Your Base Class.
Take experienced characters into focused five-level paths that develop abilities around what they have learned and become during the campaign.
Let Character Progress Follow the Story.
Trials, allegiances and choices can open new abilities tied directly to a character's place in the world.
Let What Characters Survive Change Them.
Exposure to other planes can leave permanent marks, granting unusual traits and powers shaped by the forces a character has encountered.
Make Companions Part of Character Building.
Discover unusual companions that bring more than personality to the party, with their own traits and abilities.
Travel, Fight and Explore Differently.
Give the party new ways to cross the world, take on dangerous journeys and approach encounters through magical vehicles and powerful machines.
6 BONUS COLLECTION INCLUDED
The Guides Build the World. The Bonuses Help You Run It.
63 BATTLEMAPS
Cities, wildlands and locations ready for encounters.
5 HD WORLD MAPS
Detailed maps of the kingdom, cities and planes.
80 TOKENS
A visual collection for creatures and encounters.
24 SOUNDTRACKS
Music created around locations throughout the setting.
FEAT CARDS
A 40-page digital collection for faster reference.